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Monster hunter world nexus
Monster hunter world nexus








monster hunter world nexus

A few weapons, such as the hammer and long sword, strictly focus on utilizing impact and cutting damage respectively. For example, the Sword and Shield and Great Sword primarily focus on dealing cutting damage, but are also capable of causing impact damage with certain attacks. Most weapons are capable of delivering two or more types of damage, with varying efficiency. Shot damage can have a variety of damaging effects on a monster depending on the type of ammo used (e.g., pierce, crag, or slicing). Cutting damage is notably useful for slicing off the tails of certain monsters, while impact damage can both stun and exhaust most monsters over time with repeated strikes to the head. The weak spots of a monster may vary depending on the type of damage dealt to it. Melee weapons provide more physical defense, while ranged weapons offer more elemental resistance.Įach weapon causes certain types of damage: cutting, impact, pierce and shot. Monster Hunter World removed class restrictions on armor altogether, allowing hunters to pair any armor set with any type of weapon. Only a few "neutral" armor sets (e.g., Leather or Chainmail) allow for the use of either class.

monster hunter world nexus

The type of armor worn by hunters (with the exception of head gear) is dependent on these classes, with melee weapons requiring blademaster armor and ranged weapons requiring gunner armor. Weapons were divided into two different classes: melee and ranged. There are 18 types of weapons in the Monster Hunter universe, with three of them (MBG, CB, IG) exclusive to the main series,two (Tonfa and Magnet Spike) exclusive to Monster Hunter Frontier Z and one (Accel Axe) exclusive to Monster Hunter Explore.










Monster hunter world nexus